0

No products in the cart.

Snapshot 00

Snapshot 00 is the springboard that will propel Voyager forward. It is the minimum viable product, the basic collection of mechanics and systems needed for the game to function as a recognizable multiplayer FPS.

It is not a finished, polished, feature-rich, or bug-free experience. In fact, the current gameplay loop is intentionally simple. The purpose of Snapshot 00 is not to impress anyone with scale. It is to prove that Voyager’s core foundation is fun, responsive, and worth building on.

The main goals of Snapshot 00 are to validate:

  • Gunplay
  • Movement
  • Combat pacing
  • Multiplayer reliability
  • The basic moment-to-moment gameplay loop

What Is Included?

Snapshot 00 will feature a small 3v3 team deathmatch experience built around one close-quarters map. The game mode is intentionally familiar so that players can focus on how Voyager feels rather than learning an entirely new set of rules.

This is not intended to become Voyager’s final or defining game mode. It is simply the most efficient environment for testing movement, weapons, health, shields, spawning, and multiplayer functionality.

Movement

Snapshot 00 includes the foundational movement systems:

  • Walking
  • Jumping
  • Crouching
  • Sprinting
  • Tactical sprinting

Movement is designed to feel grounded and deliberate. Sprinting and tactical sprinting are forward-focused, and repeated jumping or crouching will become less effective to discourage movement spam.

The goal is to make movement feel responsive without allowing it to dominate every engagement.

More advanced mechanics such as dashing, vaulting, climbing, double jumping, and flying are part of Voyager’s broader direction, but they are not the focus of Snapshot 00. Those systems will be introduced and tested gradually.

Gunplay

Snapshot 00 will include one weapon: the AG14W assault rifle.

Keeping the weapon pool limited allows us to focus on making the shooting feel predictable, responsive, and satisfying before introducing additional weapons and balancing variables.

The AG14W includes:

  • Hip-fire and aim-down-sights
  • Recoil and bullet spread
  • Distance-based damage
  • Hit-location damage
  • Reloading
  • Muzzle flash, tracers, and smoke
  • Dynamic crosshair feedback

Weapon actions take priority over movement. Shooting, aiming, and reloading will interrupt or override certain movement states so that combat remains the primary focus.

Health and Shields

Players will have both health and shields.

Shields absorb most incoming damage, but they do not completely prevent damage from reaching the player’s health. Once shields are broken, all incoming damage is applied directly to health.

Both health and shields regenerate after the player has been out of combat, but shields recover sooner and faster than health. This is intended to slow the pace slightly and make disengaging, repositioning, and choosing when to fight more meaningful.

Combat Feedback

Snapshot 00 will include the essential feedback systems needed to make combat readable:

  • Dynamic crosshairs
  • Hitmarkers
  • Shield-hit indicators
  • Shield-break feedback
  • Kill-confirmation markers
  • Damage-direction indicators

These systems will help players quickly understand whether their shots are landing, whether an opponent still has shields, and where incoming damage is coming from.

Multiplayer

Snapshot 00 is being built as a functional multiplayer experience from the beginning.

Players will be placed into small Steam-based lobbies and will be able to join matches that are already in progress, provided space is available. The current goal is functionality and consistency rather than a full matchmaking ecosystem.

There will be rough edges. Networking issues, inconsistent animations, spawn problems, and other bugs should be expected. That is exactly why this build exists.

What Snapshot 00 Is Not

Snapshot 00 is not:

  • A vertical slice
  • A polished demo
  • A final representation of Voyager’s visuals
  • A complete movement system
  • A final game mode
  • A finished product

Many assets are temporary. Animations may not align perfectly. The map will be a basic blockout. Features may break, change, or disappear entirely between snapshots.

Snapshot 00 is a test environment.

What I Need From You

The most important question is simple:

Is the game fun to play?

More specifically:

  • Does the movement feel responsive?
  • Does the weapon feel satisfying?
  • Are combat encounters readable?
  • Does the shield and health system feel fair?
  • Is the pace too fast, too slow, or somewhere in between?
  • Are there mechanics that encourage annoying behavior?
  • What makes you want to play another match?
  • What makes you want to stop?

The goal is not to collect feedback and quietly ignore it. Each snapshot will help determine what gets improved, removed, expanded, or rebuilt.

What Comes Next?

Once the foundation is stable, future snapshots can begin experimenting with advanced movement, additional weapons, new combat systems, more refined maps, and eventually new game-mode concepts.

Snapshot 00 is deliberately small because every larger idea depends on the foundation working first.

Before Voyager can become something ambitious, it has to become something fun.

Posted in Project Voyager, SnapshotTags:
Write a comment